![]() Your closing argument has you put together the missing pieces of a comic book that shows the whole murder and cover-up, from start to finish, using pieces of evidence you uncovered, letting you see everything that used to be unclear. There are also a few other mini-games that help you figure out the facts, like a cool rhythm game where you have to shoot someone's lies on-screen in-time with the beat. Every phrase your classmates say show up on the screen as text, and it's up to you to use your "truth bullets", meaning your clues from the investigation, to shoot down anyone's lies or falsehoods to move the trial forward. After collecting all of the evidence, you then move to a courtroom where you have to sort through your classmates' lies and biases to solve the mystery. This leads you to a series of events where you search around the crime scene and any other relevant locations in a point-and-click style to find clues about the murder. See MoreÄ®ngaging murder investigations and class trials Once a group of students discovers a dead body, the "headmaster" declares that it's time for the investigation period. While we progress through the story and learn more about each girl, we will dig deeper into their feelings and how their minds work, discovering the strong psychological foundation of the game. The main girls themselves are a subtle lesson to overcoming handicaps: Emi, the girl that has no legs, loves running, and Rin, the girl with no arms, is an amazing painter. The writers did a great job making each character unique in the psychological aspect, and therefore adding depth to the game's story while still being subtle. All five main girls have their disabilities too: Emi has no legs, Hanako got disfigured for life by fire, Lilly is blind, Rin has no arms, and Shizune is deaf and mute. ![]() Being a child with a disability is not easy, neither physically or psychologically, so everyone in the school has a traumatic background one way or another, and that reflects on their personality and how they interact with you. See MoreÄeep, yet subtle, psychological foundation The game takes place in a school for disabled children. Characters' expressions and pauses are realistic too, giving them a good human-like feeling. It really does a great job describing thoughts in a clear but beautiful manner. You will be eager to know what happens next in the game, but also take some time to appreciate how well-written this game is. If you enjoy reading books (you definitely should!), chances are you will enjoy reading through the story of Katawa Shoujo. In addition to that, the girls will trust you more as you progress through their arc, and so the conversations will become deeper, more meaningful and more interesting. Digging depper into each girl background and mind takes time, but their stories are quite interesting so they will keep you hooked. Just like in real life, you can't rush this process. ![]() When talking to any of the five main girls, you will slowly get to know them and their feelings and thoughts. Being a normal boy with no extremely special traits is an interesting, uncommon approach to the main character of a visual novel, and keeps the story stimulating. Every non-important scene helps building up the atmosphere of the story by mixing trivial and important bits of information, and adds to the feeling of being a regular student in the school. You won't be jumping from one exciting event to another, but this realism in pacing is what makes it so good. Well narrated hooking story The pacing of Katawa Shoujo's narrative is quite great, like a good book.
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